Races of Eirmoda

The first thing to get out of the way with this post is that all races are ultimately human at their core. The world of Eirmoda is a vast, wild world, and, in order to survive, humans have had to rely on magically influenced evolution and adaptation. So when I say race here, it means about the same thing as it does in the real world: different flavors of human. Of course, any humans can reproduce perfectly fine with each other, regardless of race. Now, just to make this clear off the bat, these are fictional representations of humanity. They are not meant to be indicative of any real ethnicity or race. Now, let’s begin.

Fight the Rainbow: Races of Eirmoda

Ekloans: Ekloans are white skinned people descended from the Ekoalem branch of humanity. Though most are far enough removed from the Koelings to be seen as separate ethnicities, they are mostly descended from the first Ekoalem to rise up in the Valley of Beginnings. There are a few extant tribes of light skinned easterners who aren’t descended from the Ekoalem, but are just as old, however, for the sake of categorization, they too are considered Ekloans, because of the physical similarities. Most Ekloan peoples are a fair balance of cerebral and muscular in their build, and they typically produce the most balanced individuals.

Ariloids: Ariloids are the yellow skinned people descended from the Arilese branch of humanity. Though most are far enough removed from the Arilese to be seen as seperate ethnicities, they are mostly descended from the first Arilese to rise up in the Valley of Beginnings. There are a few extant tribes of yellow skinned westerners who aren’t descended from the Arilese, but are just as old, however, for the sake of categorization, they too are considered Ariloids, because of the physical similarities. Most Ariloid peoples are more inclined to cerebral pursuits than physical activities. They emphasize harmony and inner balance over power and physical strength.

Angmufids: Angmufids are the black skinned people descended from the Angmufi branch of humanity. Though most are far enough removed from the Nagybi to be seen as seperate ethnicities, they are mostly descended from the first Angmufi to rise up in the Valley of Beginnings. There are a few extant tribes of dark skinned southerners who aren’t descended from the Angmufi, but are just as old, however, for the sake of categorization, they too are considered Angmufids, because of the physical similarities. Most Angmufids are driven towards physical excellence in order to survive, rather than cerebral excellence. Savage beasts and cruel environments hone their bodies and minds for survival.

Elvair: Elvair are the fair skinned peoples of the forest kingdom of Elvairnian. Countless centuries of isolation from humans have led to a refined and unmistakable appearance; shimmering hair, bright eyes, pale skin, short in stature, small frames, and signature pointed ears. Despite their delicate appearance, Elvair are almost on par with humans physically and have slightly better dexterity and coordination. Beyond their natural agility and grace, the Elvair also have a stronger affinity for magic than most other humans. Their connection with their guardians is on par with that of the Trialians, whose guardians are the first ones gifted to humanity. The Elvair are the basis for countless legends featuring elves and fae.

Dwarvark: Dwarvark are the rough skinned peoples of the mountain kingdom of Orakdwarvark. Countless centuries of isolation from humans have led to a refined and unmistakable appearance; powerful hair and beards, appraising eyes, red skin, short in stature, stout frames, and signature sturdy muscles. Despite their gruff appearance, Dwarvark are almost on par with humans physically and have slightly better strength and constitution. Beyond their natural power and resilience, the Dwarvark also have a stronger affinity for crafting and appraising than most other humans. Their connection with their guardians is on par with that of the Trialians, whose guardians are the first ones gifted to humanity. Though many other cultures have influenced such legends, the Dwarvark are the basis of countless legends featuring dwarves and gnomes.

Bestalas: Perhaps the most different from other humans, Bestalas are the beast skinned peoples of the wild kingdom of Manibestaw. Countless centuries of isolation from humans have led to a refined and unmistakable appearance; thick hair, bestial eyes, brown skin, muscular bodies, lean frames, and signature fluffy ears and tails. Despite their bestial appearance, Bestalas are almost on par with humans mentally and have superior senses and athleticism. Beyond their natural instincts and skill, the Bestalas also have a stronger affinity for hunting and survival than most other humans. Their connection with their guardians is on par with that of the Trialians, whose guardians are the first ones gifted to humanity. Though abominations, druids and shapeshifters have influenced such legends, the Bestalas are the basis of countless legends featuring werebeasts and beastmen.

Titanolae: Titanolae are the stone skinned peoples of the island kingdom of Titanos. Countless centuries of isolation from humans have led to a refined and unmistakable appearance; no hair, large eyes, grey skin, tall in stature, large frames, and signature three fingered hands (plus thumbs). Despite their colossal appearance, Titanolae are almost on par with humans mentally and have superior strength and endurance. Beyond their natural power and toughness, the Titanolae also have a stronger affinity for seafaring than most other humans. Their connection with their guardians is on par with that of the Trialians, whose guardians are the first ones gifted to humanity. The Titanolae are the basis of countless legends featuring giants and titans.