Still dealing with a busy work schedule. Sorry about that. One of my colleagues took a lot of time off, and I’ve been covering some of those shifts. At any rate, I haven’t had much time to write, so I’m taking advantage of this opportunity to post another showcase. Enjoy.
Empiten is the incarnation of the Progenitor’s hollow purpose. Once a figment of the imagination, he became all too real when humanity rejected the guidance of the Progenitor. Born of a broken heart, Empiten roams the dark and desolate places of the world, haunting dead lands and brushing elbows with the forsaken of society. Though close in temperament to Sorowa in his early years, the growing desperation of humanity jaded him as the centuries marched on. Dismal though he may be, Empiten serves as the only protector of those who escape even Compassia’s gaze.
Domain: Emptiness, Purposelessness, Hollowness
Associated Pantheon: Koeleth Sentimentals
Religious Order: Order of the Hollow
Native Magical Element: Wind
Symbolic Weapon: Mace
Symbolic Gem: Alexandrite
Symbolic Bird: Boreal Owl
Insignia: Hollow Circle
Body Type: Straight, Small Frame
Hair Style: Messy, Shoulder Length
Hair Color: Greasy Black
Facial Hair: Greasy Stubble
Skin Tone: White, Pallid
Attire: Bedraggled Shirt and Pants
Notable Features: Heavy Bags Under Eyes
Titles: Lord of Hollows, Ghost in the Void, Phantom of the Ruins
Significant Subordinates: None
Relationships: He has a distant memory of a guardian with a sunny disposition with whom he was quite enamored.
Antithesis: None in particular
The Advent of the Abomination: Since the earliest days of Koeleth, abominations have been associated with Empiten. Above all others, they are the homeless, the forsaken, the unwanted. In many ways they are Empiten’s true followers, even if they do not actively worship him. For all his negligence and indifference towards humanity as a whole, he ensures that abominations are taken care of. Nothing is off limits, whether it be transforming an Inquisitor stronghold in an abomination oasis or convincing a fellow guardian to send a empathetic adventurer to help a nomadic group of abominations.